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000435_owner-lightwave-l _Tue Oct 25 18:36:24 1994.msg
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id 0M0W701L Tue, 25 Oct 94 15:40:40
From: alan.chan@oubbs.telecom.uoknor.edu
Message-ID: <9410251540.0M0W701@oubbs.telecom.uoknor.edu>
Date: Tue, 25 Oct 94 15:40:40
Subject: SKIN/SPLINE CAGE
To: lightwave-l@netcom.com
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Reply-To: lightwave-l@netcom.com
> i am curious if it possible to approximate an organic object using
> balls,
> boxes, and cones, and then cover them with a skin to smooth the
> intersections.
> the objects inside could then be deleted, leaving the skin mesh. i
> tried this
> using the 'skin' button but it doesn't work as i expect. or would i
> be better
> off fighting with spline cages, maybe forming splines using the
You're talking about the metaballs concept..
It's possible in Modeler 3.5, under the Smoothing function, called Metaform.
Email me and I can go into detail for ya...
AC